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# _ __
# _ __ (_) ___ ___ _ __ ___ ___ ___ _ __ / _|
# | '_ \| |/ __/ _ \| '_ ` _ \ / __/ _ \| '_ \| |_
# | |_) | | (_| (_) | | | | | || (_| (_) | | | | _|
# | .__/|_|\___\___/|_| |_| |_(_)___\___/|_| |_|_|
# |_|
#
# Pablo (C) 2025
# backend to use: "xrender" or "glx".
backend = "glx";
glx-no-stencil = true;
glx-copy-from-front = false;
# disable client-side shadows on windows.
shadow = false;
# opacity
inactive-opacity = 1;
active-opacity = 1;
frame-opacity = 1;
# fade windows during opacity changes.
fading = true;
fade-delta = 5;
fade-in-step = 0.03;
fade-out-step = 0.03;
no-fading-openclose = true;
#################################
#
# Other
#
#################################
# Vertical synchronization: match the refresh rate of the monitor
vsync = false;
# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing.
# Reported to have no effect, though.
dbe = false;
# unredirect all windows if a full-screen opaque window is detected,
# to maximize performance for full-screen windows, like games.
unredir-if-possible = true;