#         _                                       __ 
#   _ __ (_) ___ ___  _ __ ___    ___ ___  _ __  / _|
#  | '_ \| |/ __/ _ \| '_ ` _ \  / __/ _ \| '_ \| |_ 
#  | |_) | | (_| (_) | | | | | || (_| (_) | | | |  _|
#  | .__/|_|\___\___/|_| |_| |_(_)___\___/|_| |_|_|  
#  |_|                                               
#
# Pablo (C) 2025

# backend to use: "xrender" or "glx".
backend = "glx";
glx-no-stencil = true;
glx-copy-from-front = false;

# disable client-side shadows on windows.
shadow = false;

# opacity
inactive-opacity = 1;
active-opacity = 1;
frame-opacity = 1;

# fade windows during opacity changes.
fading = true;
fade-delta = 5;
fade-in-step = 0.03;
fade-out-step = 0.03;
no-fading-openclose = true;

#################################
#
# Other
#
#################################

# Vertical synchronization: match the refresh rate of the monitor
vsync = false;

# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing.
# Reported to have no effect, though.
dbe = false;

# unredirect all windows if a full-screen opaque window is detected,
# to maximize performance for full-screen windows, like games.
unredir-if-possible = true;
